PLAY is an interactive community art project commissioned by project agency EILAND8.
During this project in 2012, the Kanaleneiland district in Utrecht (NL) was
undergoing a large scale renovation which included the demolition of old buildings
and the construction of new housing blocks and facilities. Original residents were
forced to move and the empty housing was temporarily rented out to creative
companies and students to keep the district, temporarily dubbed as Eiland 8,
liveable and vibrant.
Together with Wilke Heijnen (artist, museologist) and Felice Mul (cultural
entrepreneur), I worked with local artists and residents to tell the story of how
people living in Eiland8 experienced their developing neighborhood.
The project evolved around a surrealistic living room at Marshalllaan 279 in the
center of Kanaleneiland. This living room contained an interactive video mapping
installation and an exposition of art and furniture created by local artists for the
project. It also displayed the work made by residents during one of the many
workshops that took place in and around the living room. A large window frame
reflected what the person living in that room would see: a vibrant view of the
A beamer was used to project videos in a large mapped window frame. Local artists
recorded videos for the project within the district during day and night. The videos
playing in the window frame matched the time of day. Visitors were able to activate
short videos of artists and residents telling their stories while standing outside
of the living room by pressing a PLAY-button.
The LED-illuminated PLAY-button contained an IR-sensor connected to an Arduino. On
activation, this Arduino sent a signal (OSC) to a Quartz Composition running on a
Mac Mini, interrupting its algorithm responsible for playing videos that matched the
time of day. This Quartz Composition generated a Syphon video stream which was
processed and mapped within the window frame using MadMapper.